Shtanova L.Ye.

reader of cob classes

DBOU School No. 544, Moscow

Imitation games as the formation of an ecological culture among schoolchildren

In today's world, environmental awareness of schoolchildren has become a priority directly over pedagogical theory and practice.

p align="justify"> The formation of ecological culture is a valuable process that continues throughout human life. The beginning of which is childishness. Day after day at the beginning of the school we are stuck with environmental topics in lessons and work after school.

One of the most important forms of environmental education for schoolchildren is the organization of games that encourage everyone to have a positive emotional response to their natural environment.

Regardless of the sufficient variation of the phenomenon of gra, a single idea in the interpretation of the concept of “gra” is not achieved. Clarin M.M. It is important that the game is not active in the initial activity with the simulation modeling of tracking systems, applications, processes.

Praslova S.N., methodologist-geographer, confirms that the game is one of the forms of problematic learning, which is a system of tasks related to one plot and conveys the distribution of roles among its participants. In a business process, participants are faced with a situation that requires them to make an informed decision and be aware of their responsibility.

In everyday knowledge, the word “gra” is associated with the concepts of “magnification”, “imitation”, “inheritance”, “model”.

For academic purposes, the game acts as an imitation of real situations on the emotional level, which allows for the development of contact with the wider community. To V.I.’s thought Rozina, for her, the problem of “people - nature” is transformed into the problem of “specialness - light”, and there is a gap in the understanding of each other. Reaching close to the relevant meaning of illumination: “awareness as a subject of activity and light.”

Any kind of game - something magical, role-playing, imitation or business - allows you to play in the mental world, try it out... Gra - not an imitation of life, not even serious activity, as a child’s self allows believe it.

The imitation game is not a fussy scenario and a messy one. The most important meta of the simulation game is to form a team from a group of students. I will order the command - to get along with one another, mutually and mutually.

Imitation ecological grace is a form of ecological illumination, which is the totality of environmental tasks dedicated to the due date.

There are different International Ecological Days all over the planet. The list of them is great and covers all the galoozes of science about the superfluous world. Actions are being taken to protect birds and creatures, and there is a struggle for the cleanliness of the land, water, and wind.

To enhance the correct setting to the fullest light, thematic games are held on singing days, which are divided into television versions.

In the world, the television station conveys the respect of watchers with various exciting programs, prompted by the cry: “What? De? What if?”, “How to become a millionaire”, “Wise Men and Wise Women”... These programs are gaining great popularity among people of different ages. And children wonder with great interest, react eagerly to them, and become participants, so at school they are pleased to organize and conduct simulated games based on the principle of television. The smells are of great interest to the initial activity, promoting the level of culture, culture and ecology.

“Own gra”, dedicated to the International Bird Day

Purpose: ecological training of schoolchildren, shaping the ability of birds to drink.

Zavdannya: advanced training in group robotics; promoting the development of communicative skills, the development of mental activity.

Obladnannya: computer, Microsoft PowerPoint presentation, a variety of foods, stopwatch, clocks.

Form of employment: An imitation game, a form of intellectual game, where one successfully achieves the goal of obtaining the largest number of correct responses.

Today it is clear that we know about our feathered brothers-in-arms, who are obviously familiar with the bird world. You are fighting for the honor of your team. Abuse is allowed - thoughtfulness and erudition.

The rules are the same. The class is divided into four teams. Captains and team names are selected. Teams fly together.

On the screen there is a slide - a table with 5 categories of scores. The skin category has 7 meals of different varieties from 10 to 70, with 35 meals at a time, which is necessary in the face of smearing, thereby earning your primary capital in the appearance of the balls.

Teams name the category based on the number of points they would like to earn. For a correct answer, the team deducts the number of points that indicate the price of the food that was submitted incorrectly, which is taken away from the final result. You are given 30 seconds to absorb the skin nourishment.

The team that drew number 1 in the draw starts first. The team chooses the food if it correctly gave the answer to the food, if the answer was incorrect or if no one gave a answer, then the team chooses the food in order, as the rest Yu was picking up the topic. Oh dear, let's start the game!

At first glance, guessing the riddle is as easy as shelling pears. In truth, a riddle is the true spirit of mysticism.

Mene sysocrilim

All sounds from childhood.

As a symbol of the world

And to love, and to wander. (Blue)

All night flies -

He gets Misha.

And it will become light -

Spati fly near the hollow. (Owl.)

The brothers stood on stilts,

They joke about feed on the road.

Chi on the run, chi on the go

We can’t get out of the stilts. (Cranes.)

Standing near the water all day fishing,

Filling the bowl with fish.

Having finished fishing, taking the catch,

Having risen up the mountain, I will be like this. (Pelican)

It's too tight on the turnips

Treble-chipped heads,

Siple on a lie

The bird is chewy... (Goldfinch)

I live in a swamp,

He sleeps with his soul.

Legs like spokes,

And he himself is small. (Sandpiper)

Arrives with the ice drift,

Shaking his black tail,

Black and white skinny ponytail

At the vitonchenaya...(Wagtails)

Know the names of the marvelous birds.

What kind of bird does it breed? (Crossbill)

What is the smallest bird in the world? (Kolibri)

The largest bird in Russia (bustard)

Like the most beautiful birds (Swifts)

What kind of bird runs under water? (Dipper)

What kind of bird is called a writer? (Gogol)

Name the bird of 2016 the fate chosen by the Russian Bird Protection Society? (Hoopoe)

Let's choose the names of the birds so that there will be expressions that get along well with people.

Cocky, like... (piven)

Vorkuvati, yak... (blue).

Polite, pompous, like... (indic)

Wise, yak... (owl)

Tremble like... (magpie).

Shiya nizhna, dovga, yak ... (swan)

The look is sawlike, like ... (a falcon)

We can guess how birds pray.

Zozulya (kukuє)

Gorobets (colored)

Trigger (cackle)

Gander (more commonly)

Soroka (knocking)

Scarecrow (woo)

Zhuravel (kurliche)

Given this task, it is important to learn some facts about birds.

Shpak earn 200 villots in one day. How many villots can you earn in just a few days? (800 villots)

The most important bird in Russia is the crane, the hero of the facelessness of fairy tales and tales. The height of the crane reaches 180 cm, and the smallest one is a king. This crane has a length of 9 cm. How many times is the size of the crane larger than the king? (20 times)

The loon birds fly to a depth of 80 meters. Royal penguin - to a depth of 220 meters. How many more meters does a king penguin fly on the bottom of a loon? (at 140 meters)

The speed of the gusset is 150 km/year. What route will Lastivka take in 3 years? (450 kilometers)

There are 8,500 species of birds on Earth, and 770 species live in our region. How many species of birds live in other countries? (7730 species of birds)

A pair of eagle owls produced 85 voles, 25 water beetles, 6 squirrels, 3 common birds, 1 shrew and 1 great beetle in just one evening. How many creatures have been consumed by the eagle owl's paws? (121 creatures)

A woodpecker eats 753 bark spiders per day. How many bark spiders are there in a year? (5271 bark spiders)

Suitability of pouches. A reward for the winners and the most active gravitators (certificates, prizes for images of birds).

pedagogical council on the topic: “New pedagogical technologies in the primary school”

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UNDERGRADUATE DOSVID: “GRADING TECHNOLOGIES AT THE COB SCHOOL”

Purpose: legalized before the fact.

The achievement of this goal was based on the rigor of the upcoming tasks:

    Conduct a theoretical analysis of pedagogical literature to identify the essence of gri.

    Discover the functions of gaming technologies.

    This means that gaming technologies are borrowed from the current school.

The application of the initial material dictates the importance of the development of gaming technologies, which contribute to the activation of the cognitive activity of students and those who carry out comprehended acquired knowledge. The rest will promote the importance and vigor of acquired knowledge of students, such as:

Games: are selected and constructed accordingly to those taught for the purposes and objectives of the lessons; learn from other forms, methods and techniques that are effective for new material; be clearly organized; meet the interests and learning abilities of students;

The level of cognitive activity of students reaches transformation (for games with rules) and creativity (for role-playing and complex games).

At this time, the school will require such an organization of its activities that would ensure the development of individual abilities and creative development of individual education, the implementation of various innovative initial programs, the principle of a humane approach to children is different. In other words, the school is overly focused on knowledge about the peculiarities of the mental development of the skin of a particular child.
The beginning and training at school is largely due to the pedagogical process of focusing on the psychology of the age-old and individual development of a child. This conveys the psychological and pedagogical training of schoolchildren throughout the current period by identifying individual development options, creative abilities of the child’s skin, value and positive activity, revealing the uniqueness and specialness, providing immediate assistance in the development of new and unsatisfactory behavior. This is especially important in the younger classes of the school, when the direct learning of a person begins, when the learning becomes a conductive activity, in the womb of which the psychic powers and kinks of a child are formed, before the cognitive processes putting oneself before oneself as a subject of knowledge (cognition motives, self-esteem, eminence before birth and in.).
As a phenomenal human phenomenon, it is most clearly seen in such concepts as psychology and philosophy. Pedagogists pay more respect to this method for preschool games (N.A. Korotkova, N.Ya. Mikhailenko, A.I. Sorokina, N.R. Eyges et al.) and young schoolchildren (F.K. Blecher, A. A. S. Ibragimova, N. M. Konisheva, M. T. Salikhova and in). This means that teachers consider it an important method of teaching children in preschool and early school years. A number of special studies on the play activities of preschoolers have been carried out by prominent teachers of our time (P.P. Blonsky, L.S. Vigotsky, S.L. Rubinshtein, D.B. Elkonin, etc.). Aspects of gaming activity in the dark-illuminated school were examined by S.V. Harutyunyan, O.S. Gazman, V.M. Grigor'evim, O.A. Dyachkova, F.I. Fradkina, G.P. Shchedrovitskiy and in.

L.S. Vigotsky, already in the 20s of the last century, expressed his respect for the change in the place and dynamics of children's play. One of the sections of this book by L.S. Vygotsky “Educational Psychology” is to investigate the pedagogical significance of the game. “... it has long been revealed,” writes L.S. Vygotsky, “that game does not represent anything out of the ordinary; it invariably stems from all stages of cultural life in various peoples and represents the inexorable and natural peculiarity of human nature. ... Stinks [games] organize various forms of behavior, are associated with the highest levels of complex behavior patterns, arise from intense tension, complacency and guilt, strength and combined activity “of various capacities and forces”
During the waking period, there was a sharp decline in interest before the initial stage (V.V. Petrusinsky, P.I. Podkasty, Zh.S. Khaidarov,

S.A.Shmakov, M.V.Klarin, A.S.Prutchenkov et al.).
In today's schools, there is a pressing need for expanded methodological potential in general, and for active forms of initiating sedation. Before such active forms of learning, which are not sufficiently clarified by the investment method, there is gaming technology.
The concept of “game pedagogical technologies” includes a large group of methods and techniques for organizing the pedagogical process in the form of various pedagogical games, which vary from games to They may have a clearly defined method of instruction and a corresponding pedagogical result, as they are outlined in their own way, seen in Apparently they are characterized by initial-cognitive directness. Speaking about the characteristics of the game, it is necessary to take into account the specificity of its transformation in the pedagogical game: the current situation of the class-lesson system does not allow the game to appear in the so-called “pure appearance”, the teacher is to blame for the organization coordinate the play activities of children. The game form is created during the lesson with the help of game techniques and situations that may result from spontaneity, stimulation of students to initial activity.
The relevance of the game is promoted through the oversaturation of the daily student with information. In the whole world, and in Russia for the time being, the subject-information environment is expanding immeasurably. TV, video, radio, computer networks will continue to rain down on those who begin the great demand for information. The current tasks of the school are the development of independent assessment and selection of extracted information. One of the forms of learning that develops such a memory is didactic play, which imparts practical knowledge acquired in class and before hours.

Functions of gaming technologies.

Gra-tse is a natural form of navchannya for a child. When we begin to teach children, it is not so easy for us, grown-ups, to teach the basic material, but because it is easy for children to take it naturally. In people's lives, the game has such important functions as:
1. rousing (the main function of the gri is to rouse, bring satisfaction, inspire, arouse interest);
2. communicative: mastering the dialectics of speech;
3. on self-realization in Greece as a “testing ground for human practice”;
4. therapeutic: treatment of various difficulties that occur in other types of life;
5. diagnostic: identification of improvement in normative behavior, self-recognition in the process of play;
6. correction: making positive changes to the structure of special indicators;
7. interethnic communication: the acquisition of socio-cultural values ​​common to all people;
8. socialization: inclusion in the dormitory system, adoption of the norms of the human population.

In the pedagogical process, the game stands as a method of initiation and development, transferring accumulated knowledge, starting from the very first crumbs of human marriage to the path of its development. G.K. Selevko states: “In a school that focuses on activation and intensification of the initial process, game activity is observed in the following cases:

    as independent technologies for mastering the concept, they also refer to the section of the initial subject;

    as an element of modern technology;

    yak lesson abo yogo partini (introduction, control);

    like the technology of premium robots.”

The concept of “game pedagogical technologies” includes a large group of methods and techniques for organizing the pedagogical process in the form of various pedagogical games. At the same time, the pedagogical game has a clear sign - the beginning and the obvious pedagogical result are clearly defined, which can be outlined in a clear view and characterized by initial knowledge other directness. The game form is created during the lesson with the help of game techniques and situations that act as spontaneity, stimulation to initial activity.

The implementation of gaming techniques and the situation in the lesson form is followed by the following main directions:

    a didactic meta is placed before learning in the form of a game department;

    Initial activities are subject to the rules of the game;

    the initial material is reviewed as a matter of fact;

    At the initial stage, an element of creativity is introduced, which translates the didactic task into a game one;

    The successful implementation of the didactic task is related to the game result.

Initial games consist of 3 main functions:

    Instrumental: molding of singing skills and mind;

    Gnostic: the formation of knowledge and the development of the mystical teachings;

    Social psychological: development of communicative skills.

The value of the product is that it combines the basics of daily nutrition, refinement and development of academic knowledge. Didactic Igri that Igrovi is corrected to stimulate the spіlkavannya mi by lectures by the vikldacha, screening lectures, and the qilki in the process of the Tykhor of the MIZHIOTHOMITION OF THE MASED BEARS IN THE BILSH of Infimulations of the Infimulation in nature.
Practice shows that such material becomes stagnant at various stages of acquired knowledge: at the stages of explaining new material, consolidating it, repeating it, and controlling it. The use of gaming technologies is only justified, if they are closely related to the topic of the lesson, organically connected with the initial material, which corresponds to the didactic goals of the lesson.
In the practice of the elementary school, there is a lot of play at the stage of repetition and consolidation of the learned material, and the games rarely become stagnant in order to gain new knowledge.
When explaining new material, it is necessary to play games such as replacing the present signs with those that are being learned. She can also create practical activities for children using groups of objects and babies.

How to adapt the lesson from the game form to school practice? There are no options here, but there is no doubt about the understanding of the next minds:

1) relevance to the primary goals of the lesson;

2) accessibility for scholars of this century;

3) the mortality of vikoristannya igor under the hour of lessons.

In addition, within the framework of topics you can see the following types of lessons:

1) role-playing games in class (dramatization);

2) game organization of the initial process with various game tasks (lesson-competition, lesson-competition, lesson-travel, lesson-KVK);

3) game organization of the initial process with various tasks that you want to practice in a traditional lesson (find the spelling, choose one of the types of analysis, etc.);

4).

Pedagogical games - there is a large group of methods and techniques for organizing the pedagogical process.

Pedagogical games can be varied for:

* didactic purposes;

* Organizational structure;

* to the age-old possibilities of their vikoristanya;

* Specificity of the place.

The nature of the pedagogical process:

· Initial, training, control, advanced;

· Educational, spiritual, developing;

· Reproductive, productive, creative;

· Communicative, diagnostic, career guidance, psychotechnical and others.

The practical part.

In the process of development and development of practical didactic games, a classification of didactic games was formed based on the level of activity of students.

Games that benefit children from their activities.

In addition to this group, children will follow the steps of watching or saying. In the process of such games, students become familiar with the simplest concepts, develop books, reading books, and sheets. In this group of games you can do the following tasks: come up with words, number expressions, add words, put a similar figure on the given one.

Play, at which time children finish their creative activity.

Before this group, there will be games to develop the development of calculation skills and spelling skills. These are “Mathematical Fishing”, “Whale Letter”, “Labyrinth”, “How to Get to the Top”, “Reserve at the End”, “The Significant Course of the Ship”.

Play games that have programmed control activities. These include: games “I am a reader”, “Controller” in which students complete the verification of their robots. Children love cards: under the hour of mathematics lessons with butts, which may be written. If the answer matches the bus number, then you are the passenger; During the lessons of Russian cards with words - children must explain the spelling and write the letter. For example, a bus from the city and the words “raspberry”, “car”, “coat”, “khustka”.

Games that help children transform their activities.

In these games it is necessary to transform words, numbers, tasks into others that are logically connected with them. Play “Numbers are overrun”, “Come up with words for words”, “Get the circle butts”

Children may reveal a pattern that is the key to this task. Learn to love the games of this group. They should evaluate and analyze. They know the secret and the obvious, the so-called joke of the insufficient: “The meaning of the law”, “Find the key”, “Which stitch will you walk”.

Game situations can be differentiated by changing the hero, the plot, as a rule, which allows for the use of didactic games in all lessons at the beginning school. Games based on materials of different levels of complexity provide the opportunity to create differentiating approaches in children with different levels of development.

Lesson stage

Traditional technologies

Gaming technologies

organizational stage

the stage of preparing students before active and informed adoption of new material

Problems, questions

Games that include elements of sound activity.

stage of development of new knowledge and methods of action

Explanatory-illustrative, poetic

Games related to the activities of children

stage of fastening the screw

Particularly oriented, differentiated

Play on the creation of powers, techniques, algorithms and their transformation.

stage of stagnation of the victim

Independent, group work

Games that are recreated by creatives that include an element of sound activity.

stage of control and self-control

Individual work

Control games

stage of filling up bags of employment

Initial dialogue

"Movchanka".
This game helps students to practice their sleep skills. The children felt freely, unmoved, and took their part from the people with great care.

Russian language.

Play with words. Play with words

Play “words” to enrich your child’s vocabulary, learn to quickly find the necessary words (“don’t go into the bush for a word”), and update your passive vocabulary. Most of these games are recommended to be played over a period of time during which the task is completed (for example, 3-5 minutes). This allows you to introduce a motive of excitement into the game and give it additional excitement.

“Add a word”

The presenter names a part of the word (book...) and throws the ball. Ditina is guilty of making the ball evil and adding the word (...ha).

In the role of a leading child, adults can act differently.

There are more words from the given set of letters: a, do, s, o, i, m, p, m m, w, a, n, i, i, g, ρ

Name the words with their meanings: Thin - Gostriy - Clean - Thick - Low - Healthy - Peremoga - skinny.

"Who can earn more"

A number of subject pictures are selected. Children are encouraged to know the names of the objects depicted on them. Rhymes can be selected before the words, without accompanying their display of accompanying pictures.

Ogirok - well done. Hare – finger. Eyepieces - icons. Kvitka - hustka . I etc.

Note. To clarify the concept of “Rome”, you can learn a lesson from N.N. Nosov’s book “Be helpful to Dunno and your friends” from the one who told Dunno.

"Inverted words"

The child is exposed to a set of words, in which the letters are mixed up. It is necessary to restore the normal order of words.

Butt:MAIZ – WINTER.

In folded forms, the letters, which are still first in the residual version, are reinforced.

Butt:NYNAAV - BATH .

“Zi warehouses - words”

A number of warehouse blocks are formed from the previously selected layers. The child is exposed to the sweetness of their song, the quantity of water, the vikory skin fold more than once.

Put together three words, each with 2 folds, from the next folds:van, mar, ko, ma, di, ra . (Sound: ra-ma, ko-mar, di-van).

Add 3 two-word words into two warehouses:sha, ka, ka, ru, ka, re.

Add 2 words, each with 3 folds, from the next folds:ro, lo, mo, do, ko, ha .

Fold words according to construction

Become familiar with different construction options, depending on which words you need to choose.

a) fold at least 10 lines behind the following structures:

b) fold 6 lines, the first two letters SV, and many others are not bordered. For example: FREEDOM, SVIROC, etc.

For 3 min. write the most words that can be made up of 3 letters

Compound the most words (names) from the letters that make up a word.

For example: PHOTOGRAPHY – reef, shooting range, mountain, bargaining, grotto, draft, count toscho.

Add other letters are being defended!

The root word is pronounced: stil, kit, budinok and in. It is necessary, in the shortest possible hour, to discover something more similar. For example: DIM-budinochok, house-house, little house-house, house-house, house-house, home-made, house-house, house-house, etc.

Before folding mountains there must be folding palindromes.

Palindromy - this is a word and a whole sentence, which, however, is read both from the left to the right and from the right to the left: Anna, chicken, Cossack, revolver and so on. And the Trojan fell into the clutches of Azor. Argentina beckons the Negro. The lie on the police is known to be a bug.

Visnovok.

Gaming technologies are one of the unique forms of learning that allows you to work hard and squealing not only in the work of those who begin in the creative field, but also in everyday life from the beginning of life Ialu. The effectiveness of the mental light of the game is to work positively emotionally saturated with monotonous activity from memorizing, repeating, consolidating and assimilating information, and the emotionality of the gaming action activates everything and mental processes and functions of the child. The other positive side is that it accepts new knowledge of a new situation, incl. material that students will acquire, go through their own practice, bring variety and interest to the initial process.

During the course of gaming activities, the material is forgotten by students in a smaller and larger way, even though no game has been studied. This is explained, first of all, by the fact that in the game there is an organic integration of productivity, in order to make the process of learning accessible and accessible to students, and activity, With every participation in the process of initiation, acquired knowledge becomes more clear and meaningful.
Games are accepted by children with joy through those that represent the age of play; At the heart of them, the teacher invariably invests in the activities and activities that are characteristic of independent children’s games. The discovery of the powerful elements of the dungeon, intrigue and riddles, searches and discoveries, exploration and confusion, playful overdose, stimulation stimulates the mental activity and volitional activity of children, protects The absence of adequate assimilation of initial cognitive material directly leads to strong tension and develops self-reliance.
The gaming method is not designed to push children away from the initial fear, but, instead, to bring them to even greater respect. When choosing a gaming technique, I will follow the naturalness of its stagnation, which is dictated, on the one hand, by the logic of a child’s game, on the other, by the instructions imposed by us, teachers.
Find out that the result of the game is the successful completion of the didactic task. Why the massacre, at first glance, play along the way in “The Mathematical Tale” or “Enchanted Forests”, in “The Land of Spelling”, “The World of Sounds and Letters”, in “The Hidden Island”, “The Unknown Planet” etc. How can a lesson or a series of lessons significantly advance children’s interest in another subject area, thereby activating their creative activity? and influence the effectiveness of the formation of broad cognitive motives.
I try to activate the cognitive activity of students and stimulate interest before starting the lesson at each stage, using different methods, forms and types of work: teaching a creative character (mini-create, crosswords, scanwords di, puzzles, anagrams, subject miniatures, lesson-competition, a lesson is a trifle, a lesson is an expensive one).
In the lessons I try to introduce interactive methods in the form of role play, game rights, situation creation, work in groups, association, and material creation.

Regarding the results of the initial games, see the numerical studies of the chemical agents, which indicate that this technology makes it possible to increase the efficiency of the initial process by an average of 3 times.

Educational motives:

    The skin game has a similar result (finished game), stimulates the one who begins to achieve the goal (victory) and is aware of the path to achieving the goal (the need to know more about others).

    The team has equal academics (there are no qualifiers, third-tier players, and gravers). The result depends on the graver himself, the level of his preparedness, ability, creativity, intelligence, character.

    The unique process of inception takes on special significance. Students try on social masks, immerse themselves in the historical setting and feel part of the ongoing historical process.

    A situation of success creates a favorable emotional background for the development of cognitive interests. Failure is not perceived as a special defeat, but failure stimulates cognitive activity (revenge).

    The magic - the invisible part of the game - is a delight for children. Satisfied, released from the game, creates a comfortable position during the hour of lessons and makes it necessary to wear the object.

    The game has a secret - there is an undeniable clue that activates the intellectual activity of the student, in search of a clue.

    In game activity, the process of reaching a sleeping mark activates mental activity. Dumka searches for a way out, and the highest level of cognitive tasks has been straightened out.

Based on my knowledge of the development of gaming technologies, I can say that when they are frozen, the cognitive interest of students increases. I am a teacher of cob classes of 3 rocks. Successfully upgrade stagnant gaming technologies. In the lessons, different forms of games are used: individual, group, collective. The choice of form lies under the goals and instructions of the game. The meta is selected depending on the result that needs to be achieved.
In my opinion, it is important to revise the game at the stage of revising and consolidating the initial material. With the development of the game, there is a consolidation and improvement of knowledge, the development of the psychological strengths of students, learning from students’ language, the ability to correctly and logically express their thoughts, the development of intelligence, and the optimal solutions are then found.
Based on my pedagogical evidence, I can develop ideas so that children enjoy playing games in the classroom, rather than bending the rules. Most often this occurs in group games, where children try to help one another. In this case, I didn’t follow the game process, but I tried the harsh rules of the game.
During this process, it is necessary to play with respect in the classroom so that there is no conflict between the children and conflicts in the class. If I didn’t notice, I was encouraged during the game and raised the children’s attention to the most important problems in the game itself.
I respect that the game helps those who begin to develop in a special way. It’s important to practice with your peers, listen to and accept the thoughts of others.
In order to understand how to make victorious games more effective for students’ learning and development, how to play vikory games more effectively at certain stages, I conducted a study among students in my class, teaching them stories about completing the questionnaire.

List of references:

    Amonashvili Sh. A. Pedagogical symphony. Yekaterinburg, 1993.

    Bespalko V.P. Pedagogy and progressive technologies are advanced. - M., 1995.

    Bukatov V.M. Pedagogical rituals of didactic games. M., 1997.

    Vigotsky L.S. Educational psychology. M., pedagogy. 1991.

    Vigotsky L. S. Its role in the psychological development of a child // Nutrition Psychology, 1966. No. 6.

    Podkasty P.I., Khaidarov Zh.S. Gry technology in progress and development: Basic handbook. M., 1996.

    Podlasy I.P. Pedagogy. - M.: Prosvitnitstvo, 1996.

    Selevko G.K. Current lighting technologies. M: Narodne osvitu, 1998.

    Shmakov S.A. Igri uchniv is a cultural phenomenon. M., 1994.

MAOU Lyceum named after Hero of Russia Vira Voloshina

About the use of gaming technology in robots

To the satisfaction of the teacher of the cob classes Mishchenko M. V.

The child can get angry if she is serious about it. Everything about life is all about it. O.S. Makarenko
As a method of learning, transferring knowledge from older generations to younger people, people have been fighting for centuries. Widespread zastosuvannya gra is known from folk pedagogy, from pre-school and post-school education. The current school focuses on the activation and intensification of the initial process.
The concept of “game pedagogical technologies” includes a large group of methods and techniques for organizing the pedagogical process in the form of various pedagogical games.
At the end of the day, the pedagogical game has a clear sign - the beginning and the evident pedagogical result that can be outlined, clearly visible and characterized initially -cognitive directness.
One of the priorities in my pedagogical practice is to rely on gaming technologies, since it is a unique form of innovation that allows us to develop the fruitful and thirsty activity of students creative-sounding love. Gra-tse is a natural form of navchannya for a child. Getting started with the help, it is not so easy for us to give the basic material to children, but because it is easy for children to take it naturally.
Students of young school age already need didactic games to develop, challenge their thinking, and give them the opportunity to reconsider and develop their own abilities, so that they can include them in interactions with other children. The participation of children in playful activities in the classroom promotes their self-confidence, develops effortlessness, the desire for success and other basic motivational benefits that will benefit their children. future adult life. In didactic games, the mind is improved, including activities related to planning and forecasting, objective activity, logic, and the skills of business interaction with other people are formed. Lessons from different games and game situations are started and learned in an effective way, as a result of the traditional lesson and development of the game plot, gain the respect of the students in this class. Zmіst gri – tse zdіysnennya low initial orders. Students are exposed to a situation that allows them to critically evaluate their knowledge of the world and bring that knowledge into the system. By selecting games and games before the lesson, I try to promote educational interests and preserve the mental abilities of the students in my class, which is why I give priority to such games as they are indispensable and interest in children, to give each child the opportunity to show their talents, to ensure the development of a level of independence in the search for knowledge . This molding is smart and new. Vikorist and didactic games in class, I will definitely think over a system of well-deserved reward for success, and not so much for winning the game itself, but for demonstrating in it the acquisition of new knowledge, just a beginner. When planning a lesson, I try to use a variety of games that are aimed at the development of various skills, so that children cannot learn the same or similar games during the whole lesson, after which the stench quickly gets in And the lesson does not give the desired result. When selecting games, I always keep an eye on the level of complexity, so that the selection of games that are important for study options can lead to the stink emerging. In the practice of my pedagogical activity, I should use a variety of didactic games, trick-or-treating games, adventure games, business games, plot-role-playing games, games with the stories of the fairy tales interesting characters, smut, so that the game is useful and feasible for students, since cognitive interest is required will be satisfied immediately, the wines will not go out. I take most types of didactic and developmental games from Internet resources, which I guess a lot myself, focusing on the topic and idea of ​​the lesson, and the children themselves suggest a lot of ideas before such lessons. It is not important for students of younger classes to master mathematics, worksheet and reading, even basic solving applications, and the right to master the rules of spelling can be submitted to those who find the work boring and tedious for children: when Statno give the right to a spluttering character. For example, let one of your favorite Kazkov characters become wild before the boys come for help - then the weakest learner must actively engage in Rozum’s activity, eagerly to come to the rescue of the hero who has been screwed up. You can include elements of magic in the robot. The form of the gri chokes the children and the stench from the satisfaction ends the vanishment. Take the game form in class I'm a vikorist encouragement of spontaneity, stimulation of students to initial activity. The implementation of gaming techniques and the situation in the lesson is determined by the following main directions: the didactic goal is set before learning in the form of a gaming task; Initial activities are subject to the rules of the game; the initial material is reviewed as a matter of fact; At the initial stage, the activity will be developed in order to facilitate the transition of didactic tasks to the category of gaming ones; The successful implementation of the didactic task is related to the game result.In place of the initial teacher, I will begin the lesson - decipher (decipher) the topic of the lesson. Give students a riddle, a rebus, little ones, cards from the treasures.

Lay out the cards, starting with the largest one. (centimeter)

Try a pyramid. (Alphabet)

The game to the right for boys is magic squares, the game to the right is “Spell correctly and read.” At home there are signs with numbers and letters. You open the application station, and the instruction from the output writes down the letter that corresponds to it. The work can be done with the whole class, a group of students, or individually.

- “Who is bigger?” The boys are trying to make words out of this word. Gra "Unfinished proposition." Finish your spiel.
Good person, it’s sun and moon.
Do not do evil to others, you yourself will be punished.
It’s good to earn money... it’s not too bad.
Lyudina is beautiful...right.
Beauty of the heart...beauty of the face more dearly.
Verbal associations. Work in pairs.
- Kindness - tse... Kohannya - tse... Happiness - tse...
Creation of information.
For example, it’s based on H. C. Andersen’s fairy tale “Chamomile.”
Rolova gra. (Staging: lessons from tales, works, situations), the role of a consultant in the lesson.



The use of interactive methods in a playful form during lessons will benefit all children. In such lessons, the weak, the quarrelsome, the slow-witted reveal their talents, become receptive, open-minded and trusting. The child learns to understand, grasp her thoughts, practice, analyze her activities and those of her friends, actively develops mental memory, reading, listening, learning skills.
To develop the intellectual and mental activity of students during the hour of lessons, the following games:
"Anagrams."
Write anagrams
NIAVD - SOFA ATSEN - SENATE
SEOTT - DOUGH KAOLD - CHOVNA
SLOT-STEEL ROKISH - DAH
GIAR -GRA KOON - VIKNO
“Insert the missing letter and number.”
1 U 5?
What about 3D?
"Rebusi."
1 point (single) 1 win (single)
sh1a (school) f1a (phrase) 2d (parade)
100L (st_l) 7Ya (homeland) etc.
"Conclusion"
Choose two words from the arms that are most substantive for the word before the arms.
Garden (grow, gardener, dog, parkan, earth);
River (shore, fish, mud, fishing, water);
Reading (eyes, book, picture, friend, eyepieces);
Gra (checks, gravity, rules, fines, punishment);
Suma (addition, jealousy, multiplier, result);
"Movni proportions."
Chorne – bіle = vogon – ... (water).
War - death = ... - life (light).
“The sound of playing at the Khovanka”
Choose the word so that the sound of the task is standing in a different position. (On the first, other third place.) The sound r - mouth, kavun, kishenya, aystra.
"Veseli namisto"
Store the letters written by long-time scholars. Words. Write the words in short namists.
“Charming pictures”
Complete the figures so that you have all the baby chicks (3-5 eggs), then the feeding information: “What will be (or what will be) the egg, chicken, cotton, acorn, porridge, egg, caterpillar, flour, milk, herbs, etc. d. bud.
"What happens like this?"
round temples
to important people
red evil, etc.
Playing games
A leaf of greenery, like...
The vase is deep. yak..
"Unfinished phrases"
Olivets – (stylus)
Handle-(haircut)
Budinok-(tsegla)
Flask – (sklo)
Puck - (stick)
"Fifty Zayviy"
1. Tulip, lily, kvass, chamomile, violet.
2. River, lake, sea, place, swamp.
3. Doll, bucket, sand, ball, shovel, etc.
"Name it in one word"
Broom, shovel... Worm, linen...
Tree, kvitka... Perch, crucian carp... that's it.
All these games and many others contribute to the formation of cognitive competencies during the lessons of literature, Russian literature, and world knowledge.
In mathematics lessons, stasis with reinforced, repeated, explained new material of the upcoming game:
Who is swedish (pick up objects from geometric shapes)
"Find a deal" (100,200,300,500,600,400,700,900,800,1000)
“Whose wake-up call” (10, 20, 20, ?, 40, ? etc.)
“Koli tse bulo”, “Zberemo vrozhay”, “Who is greater” (butt)
"Intellectual workout."
How many fingers are there on 2 hands?
How many years are there in a month?
Serial number of Friday in the year?
Smallest two-digit number?
What date is the last day of fate?
"Continue the number series"
1. 2 3 4 5 6 7… …
2. 9 8 7 6 5 4… …
3. 28 29 30 31 32 33 34… …
4. 3 5 7 9 11 13 … …
"Provocative mischief."
There are 10 fingers on 2 hands. How many fingers are there on 10 hands?
The table top is 4 kuti. How many white caps will there be before one of them is sawed off? 5.
Six fisheries catch 6 pike perch in 6 days. How many pike perch can catch 12 fishing trips in 12 days? 24.
The chain has 2 ends. How many ends will there be before one of them is cut off? 4.
Such games strengthen children's knowledge, develop logical and constructive thinking, and develop mental skills.
Thus, gaming technologies allow you to present material in an accessible, clear and imaginative form, to convey the shortest acquired knowledge, to arouse interest before learning, to form learning competencies of scientists iv. The game allows you to teach a lesson in a clear, clear manner that realizes the intellectual and creative potential of students.

In the practice of my pedagogical activity, I use a variety of gaming technologies: initial, training, control, additional; cognitive, spiritual, developing; reproductive, productive, creative.Simulators and flash games are very suitable for children, and out of great satisfaction I create presentations for children, and in lessons I often use vikoristelectronic games, and games to develop motor skills, hands.

With the initialization and repetition of the block of twisted themes, the stagnant load is “Narrowest” or “Brain - Ring”. To carry out similar games at a later date, I select food that allows for short bursts.It is very harmonious during the hour of lessons at the beginning school to explore subject, plot, role, business, imitative games, and dramatization games. I encourage you to conduct lessons on learning in a non-traditional form: lesson-competition, lesson-competition, lesson-expensive, lesson-KVK, lesson-extraordinary. At my workplace, I often play board games, labyrinth games, lotto, which I pick up in children’s magazines to develop. For each step in such games, I select tasks that correspond to the topics and directions of the lesson. The beauty of such games is that they can be played at any stage of the lesson, you can play them many times, changing the given topic, you can play them on any basic subject. Children already enjoy such games as “Rollers”, “Travel to the Fairy Tale”, “Travel to the Land of Arithmetic” and others.
K.D. Ushinsky wrote:
« For a child, the game is action, and action is richly rewarding, the same as it will leave him. It is useful for a child because it often has the power to create it. The girl has a living child, and the traces of her life are more likely to be lost from her, the traces of her active life.”
Many didactic games, which I play during lessons, have an element of play between groups, which enhances the emotional nature of the game. And here the children will rush out as if they were kind enough to conquer the task, and then reach out to their friends and help them. In addition to various puzzles and crosswords, you will work on vocabulary words in one step. The good and the quick remember words with voices that cannot be verified, and are helped by riddles. Riddles help to develop a figurative and logical mind, to see the signs and balance, to train the fluidity and flexibility of the mind, the flexibility. Play “words” to enrich your child’s vocabulary, learn to quickly find necessary words, and update your passive vocabulary. I try to spend most of these games within a limited period of time, during which the task is completed (for example, 3-5 minutes). This allows you to introduce the motive of excitement into the game and give it additional excitement. To develop the creativity of children, vikory games on a complex answer, for example, “Evidence from pictures”: I encourage students to come up with an answer, a vikory series of pictures, come up with a continuation, you can complicate the task by adding a number of illustrations, at first glance d, not tied to each other . One of the difficult tasks is to stand in front of the students of the cob school - learn to write correctly and beautifully. I am supported by finger games, which are based on staged stories of any kind, played with the help of fingers. During the course of "finger exercises" the child, repeating the movements, achieves a thorough development of fine motor skills of the hands.
In the process of conducting didactic games in the classroom, you can face various difficulties - a child may not be able to understand what he will not understand, so in order to avoid harsh punishments, I try to select And the conduct must be followed
“golden the rules”: Praise for successes and don’t bark for failures: I try to honor all the children’s reach during the hour of play and not to waste my respect in shortcomings, knowing that there are children nearby, I always try to know what they can be praised for. The form in which the results of the game are assessed is of great importance: let’s face it, the assessment may be formal - the basis of any assessment may lie in a positive attitude towards children, since the main form of assessment is praise. I try every time not to criticize the child in the fact that she cannot do what other children can easily do - the successes of children cannot be equaled.Don’t rush to suggest: It is not excluded that during the game the children do not have to go out, otherwise I am not in a hurry to help them, giving a ready testimony, I simply ask you to sign off once again, pointing out in what direction the decision is being made.
Don’t go out - skip the game, otherwise it’s obligatory to turn back to it another time: However, as the day progresses, I try not to get hung up on anything - just drop the problem and return to it again in a few days.The skin is only to blame for the joy: I try not to allow negative emotions to arise during the game, if I perceive that the game is not suitable for children, they become increasingly irritated, begin to indulge in mercy, and try to switch the attention of children to something else.Protecting the individuality of the skin child: When children are playing, I always try to keep an eye on them to avoid the stink, which helps me to better select didactic games for learning, both for group play and for individual work, in order to develop into children. And the “weak” ones are the ones that most often vikorize the “strong ones” sides.

In the game, in any other role, take the fate of the skin of the class. Since there are only a few students working at school, all of them assume the roles of controller and judge. In this way, we can say with success that inclusion before the initial process of games or game situations leads to the fact that all the students buried in the game, without a doubt, acquire the necessary knowledge for themselves, even if it’s a skill.
The use of gaming technology makes it possible to develop new rules, learn the rules that have been carefully learned, consolidate, and repeat the withdrawal of knowledge from the system, in new connections, which will make you feel at home nnu of the material covered.Didactic games are used at all stages of the lesson: for example, at the beginning of the lesson, didactic games can be used to prepare students before mastering the initial material, in the middle - with the method of activating the initial activities and young students or consolidation and systematization of new understandings.

The value of didactic games It is believed that children begin to learn independently in a significant way, actively helping one another and mutually verifying themselves, a cognitive interest is developing, the skin lesson becomes brighter, unexpected, emotionally intense, And the game allows young students to experience the joy of mental stress, the challenge of intellectual difficulties, As the initial tasks become more important, the elementary-learning activities of young students become more active.

In case of different gaming and gaming situations, in the lessons it is possible to adopt highly motivating forms of work. Everything depends on the professionalism and creativity of the teacher.

MBOU "Mistivska ZOSH No. 2"

Moscow region Orikhovo-Zuevsky district

Mіstsevo village

Addendum on the topic:

"Game technologies in lessons at the cob school."

Teacher: Safonova Tetyana Maksimivna

Breast 2012

2. Features of the development of gaming technologies during mathematics lessons in elementary school.

3. The meaning of gri in navchannі.

4. Play during math lessons.

5.Play during Russian lessons.

6. Reading lessons are underway.

7. The result of gaming technologies.


Gaming technologies for young schoolchildren.

“Grace is a majestic light, through which a stream of living manifestation flows into the spiritual light of a child, to understand about the superfluous light. This is the spark that ignites the flame of complementarity and complementarity.” (V.A. Sukhomlinsky)


Gaming technologies are a warehouse of pedagogical technologies, one of the unique forms of learning that allows you to earn productive and rewarding work not only for students in the creative field, but also for everyday life from the acquisition of basic items. The effectiveness of the mental light of the game is positively emotionally charged, and the emotionality of the game action activates all psychological processes and functions of the child. The other positive side of the game is that it embraces the new knowledge of a new situation, then. In order for students to master the material, go through their own practice, introducing diversity and complexity into the initial process.

The use of gaming technologies during primary school lessons is necessary, since the value of the game in the psychological and pedagogical context is obvious. For the minds of adequate development of adult to childish play and reasonable vikoristana and strong psychological and pedagogical potential, this is the optimal tool that will comprehensively ensure:

the success of the child’s adaptation to a new developmental situation;

development of a young student as a subject of power activity and behavior, his effective socialization;

saving and valuing your moral, mental and physical health.
In the lives of children game so Most important functions, yak:

rousing (the main function of gree is to rouse, bring satisfaction, inspire, arouse interest);

communicative: mastering the dialectics of speech;

self-realization (in Greece, as on the “testing ground of human practice”);

therapeutic: dealing with various difficulties that arise in other types of life;

diagnostic: identification of changes in normative behavior, self-recognition in the process of growth;

correction: making positive changes to the structure of special indicators;

interethnic communications: the acquisition of sociocultural values ​​common to all people;

socialization: inclusion in the dormitory system, adoption of the norms of the human population.

2. Features of the development of gaming technologies

under the hour of mathematics lessons at the cob school.

In my pedagogical practice, emphasizing a specially oriented approach to young school-aged children, I aim to ensure the development and self-development of the learner’s characteristics based on their individual zdіbnosti. To achieve this, different forms and methods of organizing initial activities that allow revealing the subjective evidence of the child, together with gaming technology. In my opinion, they largely represent the age-old benefits of young students, allow us to organize the process of beginning in the ambushes of spivrobotics and implement differentiated approaches to the beginning.

Among the various directions of new pedagogical technologies, in my opinion, the most adequate to the goals and the most universal are the ones in science, the project method, gaming technologies, health-saving And differentiation approach before beginning.

This directly relates to the so-called humanistic approach in psychology and in light of the main importance of which is a special respect for the individuality of people, their specialness, a clear focus on the individual a round of independent critical thinking.

It is important that it is important for students to deal with skin problems. Whose plan has a special place for such an effective pedagogical function as efficiency.

Engagement is the approach of a teacher who, attuned to the students’ feelings, creates a positive attitude before beginning and readiness for active missionary activity in all students, regardless of their daily life, news and interests.

The activity of academics in this way occurs infrequently, but as a result of direct managerial pedagogical inputs, then. established pedagogical technology. To implement active participation in the skin training lesson, we use the technology of game forms in our practice. In game technology, a didactic meta is placed before learning in the form of a game task, and the initial material is reviewed as appropriate. The game does not completely replace traditional forms and methods of learning; It rationally complements them, allowing you to more effectively achieve the set goal and assignment of a specific activity and the entire initial process. The game paints the notes between the participants and teachers, the fragments of the game communicate informally and allow them and others to discover their own peculiarities, the best sides of their character; It improves the self-esteem of the participants in the game, so that they have the ability to go from one to the other to check their worth.

For additional help, you can hire a psychological specialist; It is possible to achieve rapid mobilization of students' strengths, to develop organizational skills in them, to acquire the skills of self-discipline, and to create an atmosphere of joy in the classroom.

The game harmonizes creativity in the academic mood, encourages a positive approach to completed activity, reduces futility, and makes it possible to repeatedly repeat the same material without monotony or tedium. In my practice, the technology of conducting a lesson has taken center stage and the following principles have evolved in me:

1. The girl is not guilty of appearing first to the right with the help of external assistance.

2. When choosing rules for games, it is necessary to take into account the peculiarities of children.

3. Obov'yazkova's mind - the game may fall from the hidden goals of the lesson, acceptance of their implementation.

4. It is necessary to ensure the results of the game, otherwise one of the most profitable powers is wasted - the identified overkill.

5. Think about what you are going to do in the game, you will be charged.

We will focus on the application of gaming technologies at various stages of the initial process.

When you have completed and repeated the block of learning topics, you can vikorize the group “Number-smart” or “Brain-ring”. To carry out similar games at a later date, I select food that allows for short bursts.

For example:


  • The amount of the changed amount appears and the difference is different 12. Why is the change changed?

  • Since then, I have had 5 years. How many rocks will she have in 3 rocks?

  • Two dads and two blues got three oranges. How many skins are there from them?
Before any lesson, you can add elementi gris. For example, in the classroom, the task of the school class needs to be divided into a number of teams and carried out . The team that has completed the most tasks will want good marks.

Instead of traditional training, you can use a blitz tournament, where the students will quickly finish the teacher’s phrase. For example:

1). 3 kg apples stand a p. How much do you need to pay for 7 kg of such apples?

2). In the 4th year the machine closes the cans. How long does it take to cover d jars?

3). b liters of milk were poured into cans of 3 liters per skin. After all, they lost all the necessary items down to the cans. How many cans were there?

4). After Tanya had read x pages of the book, she was left with 12 more pages to read, and she had read even less. How many sides does this book have?

The fastening of the grafted material can be done with elements of gris. For example, you can hold an auction. For discussion, they are presented according to the lot (cards with the designations of various mathematical quantities - speed, hour, rise; formulas for finding the perimeter of a square, rectcutaneous, tricutaneous, area of ​​rectcutaneous, square). The task of the students is to provide more information about this lot (the information that is seen by the students must be dosed and logically completed).

Game forms as methods of active learning bring satisfaction in the process of learning, bringing awareness to knowledge - not too much fun. And with the integrated use of various technologies, oriented both to the development of creative potential and to preserving the health of students, it is possible to achieve good results with the goal achieved.

In the process of game activity, students develop interest in the subject, the development of cognitive processes is achieved, which ensures a progressive transition from a passive-receptive position to a position of sleep In this case, the teacher learns that the formation of the skill of self-instruction and self-organization of students. As a result, memories and skills are formed, knowledge that is learned in lessons is consolidated.

Vrakhovuyuchi features of the class and instead of a program course in mathematics, I carry out targeted work on conducting routine work in mathematics lessons. The right choices for the mental structure are formed from various changes and foldability of orders, directed not only to the formation of calculating skills, but also to the active development of mental operations.

So, enter the sleeping chamber to the right, so as to ensure:

1) the formation of numerical skills and the acquisition of singing numerical techniques;

3) formulation in relation to tasks;

4) expanded statements about geometric figures;

5) awareness of logical tasks.

You can present them to your students in the form of different games, encryption, mathematical dictations, cards with butts, a table of filling out different stages of the mathematics lesson.

Finally, have the right to teach the smell to the ears so that the stench is absorbed by the development of various analyzers, that is, it is accepted by children, both clearly and hearing, and clearly and hearing.

3. The meaning of gri in navchanni.
It's time to start grappling. In the pedagogical process, the game serves as a method of learning and learning, transferring accumulated knowledge. In a modern school that focuses on activation and intensification of the initial process, game activity is observed in the following situations:

as independent technologies for mastering the concept, they also refer to the section of the initial subject;

as an element of broader technology;

as a lesson (activity) and this part (introduction, explanation, consolidation, right, control);

as a technology of advanced robots
Conducting lessons at an elementary school dictates the importance of using gaming technologies to enhance the cognitive activity of students and lead to a more meaningful acquisition of knowledge, such as:

Games: are selected and constructed in accordance with those taught for the purposes and objectives of the lessons; learn from other forms, methods and techniques that are effective for new material; be clearly organized; meet the interests and learning abilities of students;

The level of cognitive activity of students reaches transformation (for games with rules) and creativity (for role-playing and complex games).
The concept of “gaming pedagogical technologies” includes a large group of methods and techniques for organizing the pedagogical process in the form of various pedagogical games that differ from games that stink There may be a meta-initiation and a clear pedagogical result, which is clearly outlined The appearance is characterized by initial-cognitive directness. The peculiarity of the pedagogical game is that the situation of the classroom-lesson system does not allow the game to appear in the so-called “pure form”; the teacher is responsible for organizing and coordinating the play activities of children.

The game form is created during the lesson with the help of game techniques and situations that may result from spontaneity, stimulation of students to initial activity. The implementation of gaming techniques and the situation in the lesson form is followed by the following main directions:

a didactic meta is placed before learning in the form of a game department;

Initial activities are subject to the rules of the game; the initial material is reviewed as a matter of fact;

At the initial stage, the activity will be developed in order to facilitate the transition of didactic tasks to the category of gaming ones;

The successful implementation of the didactic task is related to the game result.


Games are accepted by children with joy through those that represent the age of play; At the heart of them, the teacher invariably invests in the activities and activities that are characteristic of independent children’s games. The discovery of the powerful elements of the dungeon, intrigue and riddles, searches and discoveries, exploration and confusion, playful overdose, stimulation stimulates the mental activity and volitional activity of children, protects The absence of adequate assimilation of initial cognitive material directly leads to strong tension and develops self-reliance.

The gaming method is not designed to push children away from the initial fear, but, instead, to bring them to even greater respect. When choosing a gaming technique, I will follow the naturalness of its stagnation, which is dictated, on the one hand, by the logic of a child’s game, on the other, by the instructions of the teachers.


Find out that the result of the game is the successful completion of the didactic task. Why the massacre, at first glance, is a game that can be a dedicated lesson, and a series of lessons significantly advances the interest of children to the same subject interest, with the aim of activating their interest , creative activity and influence the effectiveness of the formation of broad cognitive motives.

4. Play during math lessons

How to feed children how to love fairy tales, they will give the impression “so”. Kazka evokes joy, respect, and interest in children. In such lessons, there is a flaming mood, and this results in a blockage of flaming work. Stories about mathematics can be interpreted this way: the heroes understand difficulties, and the teachers help them. Children wander along the road, even when they are unsatisfied. Completing mathematical knowledge, solving riddles, puzzles, etc. The subtextual transition between the fairy tale characters gives rise to a clear emotional intoxication that complements the advanced material. Mathematics is one of the most important subjects. The inclusion of didactic games allows you to more often change the types of activities in the lesson, which creates an emotional focus on the initial material, ensuring its accessibility and awareness.

"Name the numbers of the neighbors"

This game allows the skin number of the first hundred to be seen not isolated, but in connection with the front and the beginning number.

Lesson learned: a ball or two balls - a large one and a small one (or a different color). Place game: the teacher throws the ball to one or another participant in the game, and they, turning the ball, testify to the teacher's question. When throwing the ball, the teacher names a number, for example twenty-one, and the teacher must name the following numbers -20 and 22 (usually less, then more).

Gra "Old Hottabich".

Once in the river they found an old vessel, on which were written the cryptic words: “This vessel contains the mighty genie Hasan Abdurahman ibn Khottab for those who, a thousand years ago, did not conquer the martyrdom of the valedictorian genie Al-Manfar.”

Zavdannya (for the little one with whatever numbers)

Find the "zayve" number.

Write guys, unpaired numbers.

Combine equalities and inequalities.

Increase the numbers by 2.

Change the numbers to 2.

Z glechika viyshov raptom


The good genie is our old friend.
Who can tell everything without a hint?
I’ll take the kazka with me.

Mathematical play in the classroom may be well organized and targeted. Before learning, we need to be aware of the rules - the one form of all games, so that a stereotype gradually develops. Such rules require children to live collectively; It’s important to listen to your friend’s feedback in order to correct him as needed, don’t repeat yourself: don’t be respectful to others; Be honest with yourself about your favors. This has an organizational role for the rules of the game. In addition, it has a special way of controlling the game: the method of action and its sequence are indicated, opportunities for behavior are formed, and they are regulated in return for children in the game.

The teacher constantly monitors the activity of the class, direct play, provides food and feedback, constantly encourages weak children, encourages them, and avoids innocent conflicts. There is no need to indulge in overly didactic methods of the game, which underestimate its spiritual significance, so that it leads to the fact that scientists begin to be cunning, seeking success in a dishonest way, without respecting the rules of the game, without the interests of the team. u. In all circumstances, the reader is obliged to know the time and state such offenses, explaining what can be done (cunning, dishonest violation of one’s obligations).

5.Play during Russian lessons.

Dobra gra is similar to good robot. The skin has a lot of thoughts. Gra helps relieve stress and encourages respect. Buried in the game, it is easier for students to acquire program material, indicating activity, resourcefulness, intelligence, initiative and intelligence. Dobra gra is similar to good robot. The skin has a lot of thoughts in front of us.

There are a lot of didactic games, but when collecting material before the lesson, it is necessary to remember that all games must be related to the topic of a particular lesson and are directly aimed at achieving a specific goal.

It must be said that the role of the teacher is deprived of a significant amount of role. The effectiveness of the game depends a lot on the emotional attitude of the reader to her, due to his preoccupation with the results. In addition, since not all students immediately master the game rules, the teacher continues to help them in the game process. This help was sought from other students, so that everyone - both the weak and the strong - would be aware of the equal value of their participation.

The child can be helped by searching for the material of the gree, guessing the sequence of the ancient history and speeding up the routine operations. For example, with the help of “Words that represent objects” in the 2nd grade, you can use the game lotto, on cards that depict objects of the same value, as well as in different ones: a cupola, a cup, a glass; teapot, kettle; bowl, plate; briefcase, satchel, bag; chair; chandelier, lamps On the cards for weak learning, the selection of pictures is done in such a way that they can recognize the skins from painted objects, and once you win, name them and write down the names on the back. Forgiveness instead of work helps students who are weak in learning, not to feel disadvantaged, to play equally with others, not to lose interest before playing and still winning.

“Choose three words” (you can use it to reinforce any topics in Russian language)

Goal: Follow the molding of the spelling skill with the organization of the stage of work on spelling.

Select words to keep track of the topics you have studied and completed.

There are nine words written on 9 cards:

1st dial: fish, zaviryukha, panchohi, oak, varennya, opudalo, strumki, chum, mushroom.

2nd dial: pod'izd, warehouse, crow, hail, seizure, belongings, gate, walkway, gorobets.

Two people take cards each, the one who first comes up with three words that match the same spelling wins.



Gra "Listonosha"

Meta: Consolidate academic knowledge by selecting a reversal word, expand your vocabulary, develop phonemic awareness, prevent dysgraphia.

Procedure: Leafworm distributes to groups of children (4-5 people each) Requested.

Children indicate where they were asked to go.



city

a park

sea

school

far away

zoo

dirty

roads

flat

books

hli-tsi

glue

Kali-ka

take care

fla-ki

clouds

feathers

birch

radish

Doo-ki

lo-ki

tetra-ka

sli-ki

fuck

Morko-ka

chi-ki

gostro-ki

get wet

golu-qi

untie

Zavdannya:

  1. Explain the selected inversion words using spellers.

  2. Compose the words, the vikoristic tributes to the words.
Find out the "zayve word"

Meta: develop the mind to see the hidden sign in words, develop respect, consolidate spellings of unverified voices.



POPPY

CHAMOMILE

TROJAN

CIBULYA

GUTS

DOG

Sparrow

COW

BIRCH

OAK

RASPBERRY

ASPEN

COW

FOX

WOLF

WITCH

Zavdannya: They added “zaive” to the word. What spellers are familiar with these words?

Didactic gra: One word.


Goal: to activate the vocabulary stock of children, to develop the ability to organize words in one concept.
Learners are encouraged to replace the words with one word that can be expressed as cha, sha, chu.schu.
1. Cutting a tree - ... (block).
2. Sixty hvilin-... (one year).
3. Dense part of the forest - ... (thicket).
4. Khizha fish with gostri teeth - ... (pike).
5. Why waste important frying pans -... (chavun).
6. Cover your eyes from the sun - ... (become friends).
7. A vessel with a handle and spout for boiling water or brewing tea - ... (teapot) and
Addendum No. 6
Didactic gra: All the same.
Meta: consolidate the writing from the words -chn-, activate the respect and intelligence of children.
The teacher instructs the children to replace the proponation of their words with the type noun + noun otherwise, so that one word includes the word -chn-.
Toy for Yalinka-...(yalinka toy)
Hero of the Kazka-... (Kazkovian hero)
Apple juice -... (apple juice)
Milk soup -...(milk soup)
Varennya with polunitsi-... (polunichne varennya)
Buckwheat porridge -... (buckwheat porridge)
Water from the river-... (river water)
Sverdlovina in the castle - ... (Sverdlovina castle)
Boroshno from wheat - (wheat boroshno) etc.
Addendum No. 7
Didactic game: Replace the letter.
Meta: activate students' mental activity, develop spelling and phonetic accuracy, respect, logical thinking.
Children learn the original word with its spelling, change one or two sounds in succession, saving their familiar -ch-, and learn new words. The one who gets the most words wins.

daughter pen


river river
nichka candle
Bush bush is rough
nirka point
gloomy daughter
car nichka
Addendum No. 8
Didactic game: Name one subject.
Meta: development of methods for verifying unvoiced voices.
The teacher says a word that means many different objects, and the students name one such object and explain why it is necessary to write words correctly. For a correct answer, a point is deducted from the row. You will be able to overcome the number of points.
Educational material: words: doctors, eyes, graks, gardens, basins, coulis, sides, planks, courtyards, moles, seas, knives, fruits, fields, horns, etc.

Play with words. Play with words

Play “words” to enrich your child’s vocabulary, learn to quickly find the necessary words (“don’t go into the bush for a word”), and update your passive vocabulary. Most of these games are recommended to be played over a period of time during which the task is completed (for example, 3-5 minutes). This allows you to introduce a motive of excitement into the game and give it additional excitement.

“Add a word”

The presenter names a part of the word (book...) and throws the ball. Ditina is guilty of making the ball evil and adding the word (...ha).

In the role of a leading child, adults can act differently.

There are more words from the given set of letters: a, do, s, o, i, m, p, m m, w, a, n, i, i, g, ρ

Name the words with their meanings: Thin - Gostriy - Clean - Thick - Low - Healthy - Peremoga - skinny.

"Who can earn more"

A number of subject pictures are selected. Children are encouraged to know the names of the objects depicted on them. Rhymes can be selected before the words, without accompanying their display of accompanying pictures.

Ogirok - well done. Hare – finger. Eyepieces - icons. Kvitka - hustka. I etc.

Note. To clarify the concept of “Rome”, you can learn a lesson from N.N. Nosov’s book “Be helpful to Dunno and your friends” from the one who told Dunno.

"Inverted words"

The child is exposed to a set of words, in which the letters are mixed up. It is necessary to restore the normal order of words.

Butt: MAIZ – WINTER.

In folded forms, the letters, which are still first in the residual version, are reinforced.

Butt: NYNAAV - BATH.

“Zi warehouses - words”

A number of warehouse blocks are formed from the previously selected layers. The child is exposed to the sweetness of their song, the quantity of water, the vikory skin fold more than once.

Put together three words, each with 2 folds, from the next folds: van, mar, ko, ma, di, ra. (Sound: ra-ma, ko-mar, di-van).

Add 3 two-word words into two warehouses: sha, ka, ka, ru, ka, re.

Add 2 words, each with 3 folds, from the next folds: ro, lo, mo, do, ko, ha.

Eat halves of plums

This task is formed in the following way: the words are divided into two parts (GA-ZETA, PILE-SOS etc.). Then the first halves are written separately at the left column, and the other - at the right one. The child tries to put the halves together so that whole words come out.

6. Reading lessons are underway.

In the lessons of reading vikoryst, there are such game tasks: “Recognize the object and name the thing”, “Pick it up to the top of the little ones”, “Collect adverbs”, etc.

Movna gra - e then the vertices with which you can gamble. In front of us, these are the tops, in which plotі є diya. Please be polite whomі what show off. For example, these guys, from whom Baba Yaga took all the lambs (the nursery rhyme “We sat on the stove”), and from whom Robin Bobin, who indiscriminately eats everything after sleep (teased “Robin Bobin”), etc. It’s good that the world will be happy. The stench is especially suitable for boys and it’s easy to forget when it’s hot. Visible together with the child of the rocs that accompany the text, we help us develop fantasy, reality, plasticity, remembering the word and gesture, just understanding the rhythm of the verse. When you get to know the child with the different expressions of artistic poetry, we attach interest to the artistic word, and then we must first understand the words and the whole series. Our games also help to develop the child’s mentality and expression, they help to overcome other speech therapy difficulties in words and sounds, and to improve the child’s intonation richness and expression .

Word creativity not only whimpering, but also developing words that seem to come true. For example, the game “Who is alive?”: for the vulik - ravliki, for the teeth - a chisel, crayfish - in turtles, etc. Or “What is there to worry about?”: for maca - pasta, for oak - sheepskin, for linden - Velcro... It works both when you need to come up with it, and when your idea has awakened the ears of the ears.

Gras in Rome - Tezh robot ujavi. We name the phrase, and the children continue to chew, picking up the rhyme: having fished for the king fish, the sourdough caught kvass; having fished for the king fish, they immediately said the password. It’s funny because it’s out of place, but tsej creativity Because they play a funny game that develops both the sense of words and the sense of rhythm.

in technology in reading lessons.


7. The result of gaming technologies.
Gaming technologies are an effective means of developing cognitive processes and activating the activities of students. This is memory training, which helps students improve their memory and skills. Games stimulate children's intellectual activity, as well as develop respect and cognitive interest in the subject. Games relieve a lot of passivity during lessons and increase students’ productivity.

Model of the vortex system in the cob schools based Imitation greens "Archipelago of Friendship".

Recently, the concept of “school vikhovna” has entered pedagogy.system." Its appearance was inspired by the infusion of theory and practice of the development of ideassystemic approach, which has become widespread in modern science,management, technology.Zavdyaky dosledzhennyam L.I. Novikova, L.V. Bayborodova, E.V. Bondarivsky,About S. Gazman, O.V. Zaslavsky, V.A.Karakovsky, I.A. Kolesnikova,Yu.P. it was createdtheoretical and methodical ambushes of the superior systems.

In scientific literature there is a corollary of the meaning of the vortex system, which we spiral with the meaning of, given by V.A.Karakovsky, who understands її yak “tsyalink social organism that is to blame in the processthe interaction of the main components of the chemical process (messages, subjects, their activity, sputtering, liquids, material base) and therefore integrativecharacteristics, such as the way the team lives, its psychological climate.

The beginning school has its own “bookmark”both positive and negative legacies of the reader’s first notesstudies,The reader takes into account the result: children are rumored, viconic, buried, buried, which is due to the peculiarities of the age of students, which means the needs of the foreignerkerivnitsya and harshly directly to their initial activities. Already at the secondary schooldiligence sharply decreases, interest is replaced by boredom, and passivity, instead of hearing, one becomes irritated by hostility to anyvkazivok.Most psychologists and educators agree on the fact that inThe process of self-formation of specialization for the child beginsdevelopment of child's information structures

The construction of a unique (especially hard) situation transfers the technology of the task approach, internal dialogue and simulated games,require the activity of special structures of scientific information. IfActivity has a sense, then the cognitive activity of a child also generates a sense and a new, strong motivation. The sense of imitative-game situations lies in the ability to be intense, to determine the task and to freely determine one’s creativitystrength. This is especially relevant for students of cob classes, as there is a need forOnce you get to school, you will no longer be able to drink as much as before.

We have been broken upImitation gameModelvortex system in the cobschool based on the game “Archipelago of Friendship”, the main goals and objectives are:

Vchencheniya special qualities of students, talents that form in a class team;

Designing a method of living in class;

Formation of a great team and creation of a new morally and emotionally friendly environment for the development of specialness.

The model includes 3 stages from the top ranks of the top orders:

1st stage – 1st class, “Aborigines”. When children come to first grade, the smells become the “indigenous inhabitants” of the School - the aborigines. At first, they began to live on their own, trying to understand their fellows and learn to live at School. Management of the stage: formation of a child’s team, formation of comrade’s wines, kindness; the formation of the summed up position before the beginning, the formation of the idea to work together with the team; forming the basics of cultural behavior. Children discover that the stench is now a rightful resident of the classroom and school, and that the aborigines on the islands have a lot to learn from the stench.

Stage 2 – 2nd grade, “The Secret Islands”. In the next century, the natives began to unite in islands of friendship - these friendly groups, creative teams, sectors, for that matter. Zavdannya etapu: away from the group of children's team; organization of part-time work, part-time visits, taking into account the individual characteristics of students; the formation of the core elements of specialness, such as: humanity, compassion, prudence, honesty, independence, compassion. The islands are a secret place. The islands are microgroups, for the sake of justice, which allow you to gel and reveal the diversity of the place - knowledge, health, good mood.The treasure of the aborigines-islanders - become a single team "Archipelago of Friendship",Why do children come on their third and fourth birthday?

Stage 3 – grades 3-4 “Archipelago of Friendship”. Management of the stage: preparation of children for the team; patriotic education of schoolchildren The Archipelago is a unification of islands, creative groups, a single friendly team.Residents of the archipelagotake over from the great power Middle school.The “Archipelago of Friendship” model helps to build on the basis of a self-governing class, symbols and key periods in the life of the class.

The plan of the whirlwind robot class will soon be similar to the model of the whirlwind system “Archipelago of Friendship”. The main method of rotational work is the creation of minds forinculcation of patriotism, development of independence of students for the health of mindsprotecting the environment within the framework of interaction with the family and society. The main directions of the whirling robot were:

1. “Communal and patriotic inspiration” "The Little Archipelago of Russia." Come in:cycle of lessons on communityism “Russia is a richly national country”, organization of self-government bodies “Rada”archipelago"part of the school business group “Vybori”,part of the school journalism competition“It’s time for action!”, mMonthly Journal of the History of Vitchizny (Zustrich withmilitary servicemen, lesson in masculinity, excursionairport "Kiltsove", collection of camps for soldiers), untilcompetition "Strongmen of the Archipelago", beforecompetition of staged military songs, up tocourse for guides“We live in the Urals - we learn everything about him,” frompart of the saint for veterans, friends withveterans,Part of the school look at the harmony and songs.

2. “Moral education” “Music of the soul”. Come in: at part of the finals of the “Image Class” competition, dMusic Day “I want to play music”, Summer People’s Day “Little Friends”great people", KTD "Teacher's Day"Day of surprises for readers, Mother’s Day “Mothers came to the islands before us”, before affectionate family evening “The right to choose is ours”, beforecompetition “Miss and Mister Islands”, at part of the school event “Salute, Peremoga!”Holy for veterans, cikl of the class anniversary “Be a human being!”

3. "Skills, intelligence" "From an aborigine to an academician!" Come in: nsection “My favorite books”, mathematic brain-ring, participation in the Holiday School Faircompanies,KVK "Mi-economy!", E excursions to the planetarium, radio museum,“To the circus for the lashtunki”, beforeThe best hour “I have become wiser!”

4. "Health" "Islands of Health". Come in: dHealth Day “My family and our whole class are with me!”, archipelago football tournament, weekend hike, “Get up to exercise!” competition, class year “How to eat properly” “Islanders’ skin”, photo exhibition “Mi- sporty family!” , game “Road of Safety”, preventive visit “Dovira is like a short time before understanding”, sports sacred “Aboriginals, forward!”, sports sacred “Grace the Islander”, show competition “The Remaining Hero”, participation in the competition of creativity and crossword puzzles “ Expensive to the utmost health.”

5. “Spіlkuvannya and dozvillya” “Ti ta me, ta mi z ya!” Come in: beforecompetition “Talent and performers of the Archipelago”, evening “Let’s give compliments to each other”,part of the school competition of gaming programs"Veselukhin spoons", uchastie in KTD “Beautify the School”, nYalinka in the family circle, psychological training “I and you”, attraining session “Nice ladies”, competition “Yourself with hair”,show program “Islands and Captains”.

Pobudov's work at the cobschoolbased on simulation gamemodelsvortex system"Archipelago of Friendship" allowedto strengthen the teams of children and fathers, to ensure the successful functioning of the student body of self-government, to protect the individual characteristics of students, to promote knowledge and discipline in the class, to create the minds for formation active life position, independence, creative active participation in married life, improve the class rating at school, promote the interest of fathers to the life of the class and the growing problems of education.

The school class became involved in various social activities: groups, sections, introduced the foundations of culture and mysticism, and began to mingle with new people. Zdormitory class and family visits allowed children and fathers in a new waylook at each other and settle into a new middle ground and situation. Pbehavior in class allowed us to take a fresh look at our classmates,Bring out their positive sides, talents and gifts,Through fate, friendly groups, microgroups, and groups have firmly formedThey are equal and friendly. Before the previously “frail” children, children began to be placed evenly,responsively, they stopped teasing and mocking, they began to protect themselves from the attacks of the boys fromother classes. The class has formed a “Gromadska Duma”, for which it is important todisciplined and active.


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